Genres

A video game, like most other forms of media may be categorized into genres based on many factors such as method of game play, types of goals, and more.

Games have often been easier to classify by genre due to the technical constraints of various platforms, and commercial pressures like one would experience in any hit driven, entertainment market. As the production values of video games have increased over the years both in visual appearance and depth of story telling, the demand for more creative talent has driven game companies to bring in artists from outside of what one would traditionally call the video game industry.

The reuse of genres is most clearly seen in the trend by publishers to establish “franchises”, which often recycle the characters, situations, conflicts, gameplay mechanics, and/or themes over the course of any number of sequels.

Therefore, although many games may combine genres, very few exist outside the paradigms of previously established genres with notable exceptions, which when successful, generally define a new genre through subsequent imitation by competition. A game that launches a genre may also not be the first game of its kind. It may just be the first that was significantly commercially successful enough to drive other companies to try and replicate its success. Examples of this would be Super Mario 64, which launched the 3-D Platform genre for console gaming, and Doom, which launched the First-person shooter genre for PC gaming.

There are also even combinations of these genres such as with Massively multiplayer online role-playing game (MMORPG)

It is also common to see higher level genre terms that are collective in nature across all other genres such as with Christian or horror-themed video games.

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